UX Designer & Researcher · San Francisco Bay Area

I turn research into focused products for stressful, real-world moments.

I design clear, testable experiences across mobile and desktop—grounded in interviews, synthesis, prototyping, and usability testing.

3 UX case studies2 solo projects1 college team project
Selected work

Three projects. Three different product problems.

Quick summaries below; each case study includes the full research, process, prototype, testing, and reflection.

♥ moving on
Moving On landing page shown in a browser frame
Self-directed · Desktop web

Moving On

Emotional support without dating pressure.

Solo UX designer6 weeks5 test sessions
View case study
Park Pal
Park Pal login screen with the original Park Pal logo
Park Pal reservation map screen
Solo project · Mobile + responsive web

Park Pal

One system for the fragmented parking journey.

Solo UX designer9 weeksOfficial prototype
View case study
Share Plate
Share Plate Find Food Banks screen
Share Plate nearby food-bank results screen
DVC team project · Mobile app

Share Plate

Designing trust into food-resource discovery.

Lead designer & researcher10 weeks7 testers
View case study
Portrait of Zafar Sahel
About me

UX first. Visual craft supports the experience.

I’m Zafar Sahel, a UX designer and researcher in the San Francisco Bay Area. I focus on products people use while stressed, overwhelmed, or navigating unclear systems.

My graphic-design background gives me strong visual judgment, but research, structure, interaction, and usability stay at the center of my work.

1Understand the real problem before committing to features.
2Connect research findings directly to product decisions.
3Test labels, hierarchy, and flows—not only polished screens.
Skills

UX is the primary discipline.

Research, product thinking, interaction design, and testing come first. Graphic and motion design strengthen the final communication.

UX research & synthesis

Discover and define

User interviewsSurveysSecondary researchCompetitive analysisAffinity mappingResearch synthesisPersonasEmpathy mapsJourney maps
Product & interaction design

Structure and design

Information architectureUser flowsWireframingRapid prototypingHigh-fidelity UIInteraction designResponsive designDesign systemsAccessibility
Testing & delivery

Validate and communicate

Usability testingTask analysisMaze testingIteration planningDesign critiqueStakeholder communicationDesign handoffHTML & CSSDocumentation
Secondary: visual & motion

Support the product story

Graphic designBrandingTypographyPhotoshopIllustratorAfter EffectsMotion graphicsCinema 4D
Tools

Modern design and AI-assisted workflows.

I use AI for synthesis, critique, structure, accessibility review, and front-end iteration while keeping research evidence and final design judgment human-led.

Figma

Interface design & prototypes

FigJam

Synthesis, flows & workshops

Ps
Ai
Ae

Adobe Suite

Visual design & motion

ChatGPT

Research, critique & code support

Claude

Long-form review & structure

Experience & education

Visual-design roots. Product-design direction.

Experience

Freelance UX & Graphic Designer

2022–Present · San Francisco Bay Area

Websites, interfaces, prototypes, visual identities, and marketing assets for small businesses and independent clients.

Product & Graphic Designer — Moby Group / TOLO TV

Oct 2014–Dec 2017 · Kabul, Afghanistan

Digital interfaces, broadcast graphics, marketing assets, and visual systems in a fast-paced media environment.

Education & training

Associate Degree in Digital Art

Diablo Valley College · 2022–2025

UX, web design, visual design, digital media, motion, and creative production.

Google UX Design Professional Certificate

Coursera

Research, wireframing, prototyping, accessibility, and usability testing.

Need the full résumé?

Download the PDF for detailed experience, education, tools, and qualifications.

Download résumé PDF ↓

Let’s build something useful.

I’m open to UX and product-design roles, freelance work, and conversations about products for people navigating difficult systems or difficult days.